Devlog 04: The final prototype!
Introduction
Hi there! Welcome to our 4th devlog for Soup Showdown. Big news—our project has been officially greenlit! This means we’re moving into full production. Over the past week, we’ve finalized our shader and prototype, and we’ve completed the art bible, sound bible, and technical document. With our game design document finished and most of our tasks added to our HacknPlan page, we’re ready to tackle development in a structured way.
Art
We now have a solid foundation for the game’s visual style. Our artists are shifting focus to asset production for the characters, ingredients and environment. Our shader is other priority, we've started crafting the final version now.
Programming
Our prototype has been finalized, marking a huge milestone. With this prototype in place, we feel ready to start implementing!
Sound
The sound bible is complete, giving us a well-defined direction for the game’s audio. With the production phase starting, our sound designer will begin creating final music tracks and effects.
That’s all for this week! Thank you for following our journey—next stop, production! See you in the next devlog!
Get [Group 17] Soup Showdown
[Group 17] Soup Showdown
A chaotic tennis brawl where cats and mice compete to make the best soup!
Status | In development |
Authors | Lennertje2005, InesBouwen, Charlie/Graveyard Rabbit, gillesdurnez, FienBuyse, oskars.mirlins |
Tags | No AI, party-game, soup |
Languages | English |
More posts
- Devlog 07: Back in the kitchen!5 days ago
- Devlog 06: Production!33 days ago
- Devlog 05: First Sprint!40 days ago
- Devlog 03: Refining46 days ago
- Devlog 02: Prototyping!60 days ago
- Devlog 01: The Beginning65 days ago
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